![]() ![]() ![]() very hard, at least for newcomers on the game have been paid in gold for his determination, wow!įor now, I'll try to mod them textures a bit, or create new ones that fit the "Interstellar feeling" a bit more. Harder than HL1 and 2, harder than Blitz Sonic 3D, harder than GTA SA and GTA V, it's just. Update: I went through a LOT of websites trying to explain how to mod KSP and. ![]() If we make the models bigger, I think that the LANDER size would fit the Kerbals, as far as I know, the actual model right now is stretched to larger sizes in the vertical axis to fit the Kerbal's BIG FAT HEADS in it! (X o X) I'll try to get some real life shots/size scales for Interstellar. The Interstellar ships do look like "miniatures" in KSP. I think that the best thing I can do could be texturing, and maybe re-make the Endurance modules into a lower poly-count and better textures, for a nicer finish on the model full scale lol and segmental! lol if you can that would be totally friken awsome, if I knew how to help I totally would but I'm clueless on the complexities of ksp modding beyond config files ![]() HI-DEF pics like this one, even with fish-eyes lens are good for photogrametry/texturing I could try making some new texture files if that helps :3 The 3D models for the RANGER and the "MINI_RANGER" are very nice already :3, I just think that the other models are quite strange (you said that the Lander was having some problems with windows and IVA sizes o ), but the polygon count on the Endurance modules are overly heavy, and the textures are quite not "Kerbal" enough, and also not "Interstellar" tho, they are a strange of mix between them. The surface of almost all ships on Interstellar are very similar to the actual space shuttles from 1986-2016 as you can see below On July this year, I was using photogrametry on some objects from Interstellar :3 (almost all ships were actual miniatures and full size props on the movie), I didn't got the best 3D models, but the textures where very nice. I do know how to model a bit (I used to make lots of stuff for Blitz Sonic 3D on google sketchup, I rigged and fixed textures on FRAGmotion 'O'), and I can do some excellent textures.Īfter 15 or 16 on December, I think I'll have a LOT of time to spare XD, I'll let you know and help you anyway I can. If anyone is willing and able to assist in fixing the Ranger and Lander CoM, CoL balance drop me a PM. but unfortunately I am struggling to find the time to do this balancing work as it is long, laborious, tedius and I had not a lot of success when I last tried a few weeks ago. The other issues around the Ranger and Lander are the main thing that needs to be addressed before I can release an update for 1.2.1. There is a Develop branch in github with modules that work in 1.2.1. What I'm getting at is I'm thinking of making some patches to update it, but if the plugins are broken, not much I can do (except strip the modules I guess). My guess is at least the hab restrictor does. Out of curiosity, how is this different than Porkjet's hab restrictor module?Īlso, what all do the plugins do - do you know off hand if they at least load in 1.2.1 (not asking for an update, quite the opposite in fact)? I'm not at the right computer at the moment to test. ![]()
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